Thursday, 5 December 2013

Sounds of Film

Sound of Film

Diegesis – This type of sound is what the actors are saying e.g. dialogue. Other examples of diegetic sounds are sounds made by objects in the film, music presented by instruments in the story space and other sounds that have originated from the source within the films world.

Non-Diegesis – Non-Diegesis sound is the type of sound that isn’t visible and hasn’t been implied to be present in the action. Examples of this include narration, sound effects that are added for dramatic effect and music that matches the mood.

Ambient – Ambient sound means the sounds in the background which are present in a scene or location. Ambient sounds include providing audio continuity between shots, preventing an unnatural silence when no other sound is present and establishing or reinforcing the mood.

Additional Dialogue Recording – Additional Dialogue (ADR) also known as dubbing or re-recording and this happens when dialog that cannot be salvaged from production tracks that have to be re-recorded in a process called looping or ADR. Actors re-record dialogue after watching the image repeatedly while listening to the original production track on headphones as a guide.

Foley – The Foley artist creates sound effects on a Foley Stage, which is a simple production room in which everything is a prop, including the floor, which can provide different kinds of footfalls. As the film is shown and goes on the Foley artist or artists create sounds that match the sounds the filmmakers want for the image projected.
 
By Josh Jermy

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