Diegesis – This type of sound is what the actors are saying e.g. dialogue. Other examples of diegetic sounds are sounds made by objects in the film, music presented by instruments in the story space and other sounds that have originated from the source within the films world.
Non-Diegesis – Non-Diegesis sound is the type of sound that
isn’t visible and hasn’t been implied to be present in the action. Examples of
this include narration, sound effects that are added for dramatic effect and
music that matches the mood.
Ambient – Ambient sound means the sounds in the background
which are present in a scene or location. Ambient sounds include providing
audio continuity between shots, preventing an unnatural silence when no other
sound is present and establishing or reinforcing the mood.
Additional Dialogue Recording – Additional Dialogue (ADR)
also known as dubbing or re-recording and this happens when dialog that cannot
be salvaged from production tracks that have to be re-recorded in a process
called looping or ADR. Actors re-record dialogue after watching the image
repeatedly while listening to the original production track on headphones as a
guide.
Foley – The Foley artist creates sound effects on a Foley
Stage, which is a simple production room in which everything is a prop,
including the floor, which can provide different kinds of footfalls. As the
film is shown and goes on the Foley artist or artists create sounds that match
the sounds the filmmakers want for the image projected.
By Josh Jermy
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